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Learning English Skills Through Otome Game Element: A Content Analysis of “Love and Deepspace” Game

Zikrina, Nabila (2025) Learning English Skills Through Otome Game Element: A Content Analysis of “Love and Deepspace” Game. Skripsi, Tarbiyah dan Keguruan.

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ABSTRAK

The purpose of this study is to show that in-game elements can significantly enhance players' English skills. In order to gather in-game documentation, identify pertinent game components, and connect the results to well-established theoretical frameworks on language learning, this study uses a qualitative approach utilizing content analysis. Using this method, the study analyzes how certain characteristics serve as sources of both productive and receptive linguistic input. It was discovered that a number of characteristics in “Love and Deepspace” help the development of English proficiency in various ways. Players are exposed to constant written input through the main narrative, myth, and recollections cards, which improves their vocabulary recognition, contextual comprehension, and narrative comprehension. Players can hear authentic pronunciation, intonation, and emotional delivery through repeated audio exposure provided by video call scenarios and the sleep or night companion feature. Deeper language processing is encouraged by interactive elements like chat options and status updates, which force users to interpret meaning, comprehend options, and anticipate answers. Lastly, the voice call feature allows players to read, mimic, or repeat written conversations, providing a convenient way to perfect pronunciation and simulate speaking with low-pressure.

Item Type: Skripsi
Subjects: L Education > L Education (General)
Divisions: Fakultas Tarbiyah dan Keguruan > Tadris Bahasa Inggris
Depositing User: FAHMI FAHMI FAHMI
Date Deposited: 09 Jan 2026 06:58
Last Modified: 09 Jan 2026 06:58
URI: http://idr.uin-antasari.ac.id/id/eprint/30354

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