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The Use of Games to Provide Communicative Activities in English Teaching and Learning for the Eighth Grade Students of MTs Al-Islamiyah ‘SMIP 1946’ Banjarmasin Academic Year 2009/2010

Jum'atiyah, Jum'atiyah (2010) The Use of Games to Provide Communicative Activities in English Teaching and Learning for the Eighth Grade Students of MTs Al-Islamiyah ‘SMIP 1946’ Banjarmasin Academic Year 2009/2010. Skripsi, Tarbiyah dan Keguruan.

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ABSTRAK

Jum’atiyah.2010.The Use of Games to Provide Communicative Activities in English Teaching and Learning for the Eighth Grade Students of MTs Al-Islamiyah ‘SMIP 1946’ Banjarmasin Academic Year 2009/2010. A thesis, English Department, Tarbiyah faculty. Advisors: (1) Drs.Sa’adillah.M.Pd (2). Nani Hizriani.M.A This thesis describes the use of language games to provide communicative activities in the process of teaching and lerning at MTs Al-Islamiyah ‘SMIP 1946’ Banjarmasin and the factors that influence it. The subject of this research includes the eighth grade students of MTs Al-Islamiyah ‘SMIP 1946’ Banjarmasin with the total numbers 55 students and one English teacher. While the object of this research is the use of games to provide communicative activities which is done the English teacher of the eighth grade at MTs Al-Islamiyah ‘SMIP 1946’ Banjarmasin. To collect the data writer uses some techniques such as observation, documentary, interview, and questionnaire. Data processing in this research are divided into four phases: editing, coding, tabulating and interpreting. All the collected and processed data are then analyzed descriptively and qualitatively. The conclusion is taken by inductive way that is to synthesize the facts into general conclusion. The results of this research indicates that (1) the use of language games to provide communicative activities for the eighth grade students at MTs Al-Islamiyah ‘SMIP 1946’ Banjarmasin is in high category, it can be seen from teaching and learning activity that is running well, the communication and the performance of the students through the games are quite satisfying, and the purposes of the use of language games are reachable.(2) the factors that influence the use of language games such as teacher’s educational background, teacher’s experience in teaching English and the teacher’s role are done well and in high category, the student’s interest and student’s response are in high category, the facilities, and the environment are in good category.

Item Type: Skripsi
Subjects: L Education > L Education (General)
Depositing User: Users 62 not found.
Date Deposited: 02 Sep 2015 10:02
Last Modified: 02 Sep 2015 10:02
URI: http://idr.uin-antasari.ac.id/id/eprint/1715

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