EMPOWERS IDR

Penelusuran Data IDR

Telusuri data di dalam IDR kami menggunakan fungsi penelusuran lengkap (Advanced).
Update Data IDR Terbaru

Lihat data yang sudah kami tambahkan ke IDR dalam seminggu terakhir.
Pedoman Unggah Mandiri

Sebelum mengupload dokumen, pastikan membaca Pedoman Unggah Mandiri untuk Depositor.
Traffic Pengunjung

Lihat traffic IDR kami. Dari mana mereka datang, device yang dipakai, konten apa saja yang mereka akses, cari dan lainnya

Students’ Perceptions on Mobile Legends: Bang-Bang (MLBB) As Medium to Enrich Vocabulary Outside The Classroom

Putri, Nida Hasanah (2022) Students’ Perceptions on Mobile Legends: Bang-Bang (MLBB) As Medium to Enrich Vocabulary Outside The Classroom. Skripsi, Tarbiyah dan Keguruan.

[img] Text
STATEMENT OF AUTHENTICITY.pdf

Download (121kB)
[img] Text
AWAL.pdf

Download (916kB)
[img] Text
ABSTRACT.pdf

Download (72kB)
[img] Text
CHAPTER I.pdf

Download (137kB)
[img] Text
CHAPTER II.pdf
Restricted to Repository staff only

Download (145kB)
[img] Text
CHAPTER III.pdf

Download (103kB)
[img] Text
CHAPTER IV.pdf

Download (204kB)
[img] Text
CHAPTER V.pdf

Download (92kB)
[img] Text
REFERENCES.pdf

Download (158kB)
[img] Text
APPENDICES.pdf

Download (2MB)

ABSTRAK

This research aims to find out how is students’ perception of Mobile Legends: Bang-Bang as a medium to enrich vocabulary outside the classroom and how do students use Mobile Legends: Bang-Bang as a medium to enrich vocabulary outside the classroom. The researcher interested in this research due to providing game as fun medium to learn vocabulary outside the classroom. The method used is descriptive qualitative research. Purposive sampling method is used in this research. The research focused on 7th graders in Banjarmasin who had been playing Mobile Legends: Bang-Bang for approximately six months in different junior schools. The researcher uses two techniques to collect data. There are observations and interviews. The researcher found that all participants had a positive perception of the Mobile Legends: Bang-Bang game. All participants also concurred that playing this game, whether consciously or unconsciously, could enrich their vocabulary. The researcher also found that the majority of participants perceive Mobile Legends: Bang-Bang as medium to enrich vocabulary outside the classroom.

Item Type: Skripsi
Subjects: H Social Sciences > H Social Sciences (General)
L Education > L Education (General)
Depositing User: Pramubakti Syanie Raisya Hani
Date Deposited: 09 Dec 2022 06:28
Last Modified: 09 Dec 2022 06:28
URI: http://idr.uin-antasari.ac.id/id/eprint/21151

Actions (login required)

View Item View Item