Susila, Rini (2015) USING SCRABBLE GAME TO INCREASE STUDENTS’ MASTERY OF ENGLISH VOCABULARY AT FIFTH GRADE OF SDN TAMBAK BITIN 3 NEGARA ACADEMIC YEAR 2013/2014. Skripsi, Tarbiyah dan Keguruan.
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ABSTRAK
The purpose of this study is to find the effectiveness of scrabble games in teaching English vocabulary at fifth grade of SDN Tambak Bitin 3 Negara. This technique can improve and increase student’s ability to learn the target language and make them enjoy in the teaching learning process. It supposes to motivate students to learn English actively by using hyponymy games. Students also are encouraged to get long memorizing of the words and their meaning. The method that is used in this research is the quasi experimental method by using t-test, to find out the significant difference between recent technique and scrabble games technique through the score pre-test and post-test. The result of analysis in the research showed that teaching vocabulary by using scrabble games adequate success. scrabble games is effective, so it can be used as an alternative method in teaching vocabulary based on the result of gained post-test students’ achievement at the SDN Tambak Bitin 3 Negara Academic Year 2013/2014
Item Type: | Skripsi |
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Subjects: | L Education > L Education (General) |
Depositing User: | Mrs. Murtini UIN |
Date Deposited: | 08 Jul 2015 13:24 |
Last Modified: | 08 Jul 2015 13:24 |
URI: | http://idr.uin-antasari.ac.id/id/eprint/153 |
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