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The Implementation of Gamification in Teaching Grammar in Higher Education

Jannah, Rahmatul (2022) The Implementation of Gamification in Teaching Grammar in Higher Education. Skripsi, Tarbiyah dan Keguruan.

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This study aims to determine the process of implementing gamification in grammar learning at the university level and students' responses to grammar learning using gamification. This research method uses a qualitative case study method. Data obtained from observation, interviews, and documentation and processed through data condensation, data display, and drawing conclusions and verification. Participants in this study were a lecturer and eight students. Based on the research objectives, the findings are divided into two points. First, there are ten steps to implementing gamification in teaching grammar, namely compiling material into several stages and tiered systems, preparing the necessary tools, monitoring student progress, dividing students into several groups, using a countdown timer on several quizzes to create fake pressure, creating situations new if the game process does not work, includes leaderboards displaying all student performance to encourage a spirit of competitiveness and teamwork, student development from teacher feedback, encourages healthy competition to motivate students, and uses gamification in a sustainable manner. The results of the second finding are five student responses to learning using gamification, feeling happy and not easily bored, motivated to focus on learning, easy to work well with friends, satisfied with game results, and disappointed with unstable internet signals.

Item Type: Skripsi
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
Depositing User: Pramubakti Syanie Raisya Hani
Date Deposited: 06 Jan 2023 01:43
Last Modified: 06 Jan 2023 01:43
URI: http://idr.uin-antasari.ac.id/id/eprint/21494

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