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The Implementation of Games in English Learning for the First Year Students at State Islamic Junior High School Kuala Kapuas

Hatmiah, Hatmiah (2010) The Implementation of Games in English Learning for the First Year Students at State Islamic Junior High School Kuala Kapuas. Skripsi, Tarbiyah dan Keguruan.

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ABSTRAK

Hatmiah. 2010. The Implementation of Games in English Learning for the First Year Students at State Islamic Junior High School Kuala Kapuas. Thesis, English Department, Islamic Education Faculty. Advisors: (1) DR. H. Husnul Yaqin, M. Ed., (2) Dra. Hj. Wardah Hayati, M.A. The problems of this research are: how is the implementation of games in English learning for the first year students at State Islamic Junior High School Kuala Kapuas and the factors that influence it are. Based on the formulation of the problems, the purpose of this research is to know the implementation of games in English learning for the first year students at State Islamic Junior High School Kuala Kapuas and the factors that influence it. The population in this research is the three English teachers and all of the first year students at State Islamic Junior High School Kuala Kapuas with total number 200 persons. Because of large numbers of the population, the writer takes sample about 20% of total population. So, the total numbers of the sample are 40 students. Decision of taking sample, the writer uses stratified proportional random sampling technique. It means, the sample taken from some students in every class at random. The techniques of data collecting are observation, interview, questionnaire and documentary. Techniques of data processing are carried out by using editing and categorizing. The data analysis by using descriptive qualitative and making conclusion by using inductive method. From the result of this research, it is found the implementation of games in English learning for the first year students at State Islamic Junior High School Kuala Kapuas can be done, however its implementation is not maximal yet and it still has many lack. The factors that influence it are the teacher factors, all of teachers who are teaching in English learning at the first year students in this school from S1 English department background, also they have training experience very much; student factors, most of students are interested in English lesson and also like the riddles game very much; facility factors, there is no special tools for the implementation of games.

Item Type: Skripsi
Subjects: L Education > L Education (General)
Depositing User: Users 62 not found.
Date Deposited: 22 Feb 2016 04:24
Last Modified: 22 Feb 2016 04:24
URI: http://idr.uin-antasari.ac.id/id/eprint/3680

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