Ghani, Muhammad Mufti (2025) Gamification for Learning English: An Analysis of the Features in “Genshin Impact” for Learning Listening. [Skripsi]
surat pernyataan keaslian dokumen.pdf
Download (117kB)
AWAL.pdf
Download (989kB)
ABSTRAK.pdf
Download (108kB)
BAB I.pdf
Download (236kB)
BAB II.pdf
Restricted to Repository staff only
Download (151kB)
BAB III.pdf
Download (289kB)
BAB IV.pdf
Download (608kB)
BAB V.pdf
Download (72kB)
DAFTAR PUSTAKA.pdf
Download (140kB)
LAMPIRAN.pdf
Download (159kB)
Abstract
In this digital era, the use of games as a learning medium is increasingly
common, especially in English language learning. One of the interesting games in
English language learning to improve listening skills is “Genshin Impact”, which not
only provides fun gameplay but also has the potential to improve listening skills. This
study aims to analyze the features of “Genshin Impact” that can be used as a tool for
learning listening skills in English. The research questions are: " What are the features
of “Genshin Impact” that can be implemented in learning listening?" and “What are the
advantages and drawbacks of implementing “Genshin Impact” features for learning
listening?”.
The method used in this study is qualitative content analysis where researcher
understand and record language interactions that occur throughout the game. The data
were collected through systematic observation and documentation of game
performance, rather than involving human participants directly. Data analysis was
carried out using the Miles and Huberman method, which includes data reduction, data
display,and drawing conclusion.
Based on the findings and discussion in this study, it can be concluded that
“Genshin Impact” has significant potential as a learning tool to improve English
language skills through interactive features such as Character Voice Line, Dialogue in
Quest, Ambient and NPC Dialogue, Paimon's Commentary, and Music with Lyrics.
Some of these features have advantages and drawbacks, such as Dialogue in Quest
which has subtitles or captions, while Character Voice Line does not. The features
mentioned above also have advantages and drawbacks in other areas such as hearing
clarity, visual accompaniment, audio/video playback, and accent or intonation
| Item Type: | Skripsi |
|---|---|
| Subjects: | L Education > L Education (General) |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Tadris Bahasa Inggris |
| Depositing User: | Yoe Oden |
| Date Deposited: | 24 Jan 2025 06:24 |
| Last Modified: | 24 Jan 2025 06:24 |
| URI: | https://idr.uin-antasari.ac.id/id/eprint/28357 |




