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STUDY OF CYBER EXPERIENCE-BASED LEARNING WITH VIRTUAL REALITY DEVICE FOR FOREIGN LANGUAGE LEARNER AT VR NIHONGGO COMMUNITY ON LANGUAGE EXCHANGE JAPANESE AND ENGLISH ONLINE CLASS

MAULANA, AHMAD (2024) STUDY OF CYBER EXPERIENCE-BASED LEARNING WITH VIRTUAL REALITY DEVICE FOR FOREIGN LANGUAGE LEARNER AT VR NIHONGGO COMMUNITY ON LANGUAGE EXCHANGE JAPANESE AND ENGLISH ONLINE CLASS. Skripsi, Fakultas Tarbiyah dan Keguruan.

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AWAL.pdf

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ABSTRACT.pdf

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CHAPTER I.pdf

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CHAPTER II.pdf
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CHAPTER III.pdf

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CHAPTER IV.pdf

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CHAPTER V.pdf

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REFERENCES.pdf

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APPENDICES.pdf

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ABSTRAK

Maulana, Ahmad. 2024. Study of Cyber Experience-Based Learning with Virtual Reality Device for Foreing Language Learner at VR Nihonggo Community on Language Exchange Japanese and English Online Class on February 1st, 2024. Thesis. English Education Department, Faculty of Tarbiyah and Teacher Training, Antasari State Islamic University. Advisors: (I) Nani Hizriani, MA, (II) Fajrianor, M.Pd Keywords: Cyber Class, Experience-Based Learning, Virtual Reality, Digital Game Based-Language Learning (DGBLL) The spread of the Covid-19 forces social distancing policies to minimize casualties. The Ministry of Education and Culture has implemented a remote learning policy, encouraging students to engage in online studies from home in response to current circumstances and E-Learning which causes a lot of changes in education environments. The researcher applied the descriptive qualitative which interpretating the context behind the Virtual Reality (VR) used in the distance learning. It presented four steps of data analysis procedures: Anecdotes (the narrative explanation), Vignettes (a small illustration or portrait photograph), Data Coding (giving code), Thematic Network (categorize the theme). The results showed on the observation, Virtual Reality could affect experience-based learning virtually: (1) Virtual Role Play, (2) Virtual Field Study, (3) Virtual Group Projects, (4) Virtual Simulation, (5) Game Based Learning for Experience based Learning activity. Then, this method might influence language proficiency. (1) Reading situation model, (2) Vocabulary, (3) Public Speaking. In addition, VR fairly affect the Cyber ExperienceOriented Leaning for foreign language education on Online Classes.

Item Type: Skripsi
Subjects: L Education > L Education (General)
Depositing User: S.H SITI KURNIA YUSNI TAUFIK (ALM)
Date Deposited: 24 Apr 2024 01:34
Last Modified: 24 Apr 2024 01:34
URI: http://idr.uin-antasari.ac.id/id/eprint/26477

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