Mujakir, Akhmad (2016) The Comparative between Students Who Play and Who Do Not Play Clash of Clans Game on Students’ Vocabulary Mastery at The Eighth Grade Students of MTsN Kelayan Academic Year 2015/2016. Skripsi, Tarbiyah dan Keguruan.
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ABSTRAK
Akhmad Mujakir. 2015. The Comparative between Students Who Play and Who Do Not Play Clash of Clans Game on Students’ Vocabulary Mastery at The Eighth Grade Students of MTsN Kelayan Academic Year 2015/2016. Thesis. English Education Department, Faculty of Tarbiyah and Teachers Training. Advisors: Drs. Saadillah M.Pd. & Nurlaila Kadariyah, S.Ag., M.Pd. Keywords: Clash of Clans, comparative, the comparative game, vocabulary mastery This research describes the comparative between students who play and who do not play Clash of Clans game on students’ vocabulary mastery at the eighth grade students of MTsN Kelayan academic year 2015/2016. The statements of problem of this research are :1) how is the vocabulary mastery of students who play Clash of Clans game; 2) how is the vocabulary mastery of students who do not play Clash of Clans game; and 3) is there any difference between students who play and do not play Clash of Clans game on their vocabulary mastery achievement. The subject of this research are 26 students of eighth grade of MTsN Kelayan academic year 2015/2016. The object of this research is vocabulary mastery of students who play and who do not play Clash of Clans game. The technique of taking sample is random sampling. To collect the data, the writer uses some techniques, namely questionnaire and written test. The written test is used to know how the students’ vocabulary mastery according to the interest of playing Clash of Clans game, before doing the written test, the writer distributes a questionnaire that is to get the information about the students’ interest playing Clash of Clans game. Then, all the data are analyzed quantitatively. The result of this research shows that the mean score of the students who play the game is 88.8, it means that the vocabulary mastery of the students who play the game is in very good category. While the mean score of the students who do not play the game is 82.6, it means that the vocabulary mastery of the students who do not the game is in good category. The writer uses t-test, after t-count is consulted with the t-table at df 18 in the significance standard 5% (2.10) and also 1% (2.88), it is found that t-table is lower than t-count. It means Ho (Zero Hypothesis) is rejected and Ha (Alternative Hypothesis) is accepted. It means that there is significance different between students who play and who do not play Clash of Clans game in their vocabulary mastery at the eighth grade of MTsN Kelayan.
Item Type: | Skripsi |
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Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Agama Islam |
Depositing User: | akhmad mujakir |
Date Deposited: | 28 Mar 2016 02:51 |
Last Modified: | 28 Mar 2016 02:51 |
URI: | http://idr.uin-antasari.ac.id/id/eprint/4483 |
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